![]() Gunn would always be near Colorado Springs. ![]() ![]() Chebus can be hard to find, but I would drive around in the snow for 15 minutes, return, and B.B. Gunn and Chebus could always be relied upon for some mods. “Noooo I warned you not to touch the mods I warned you, it’s over Phil gonna have to do a hard reset on this one no no it’s not your fault the Mods have got us all at one time or another just breath those devs will get what’s coming to them…” “Hey Todd I on accidentally put the +20 crit scope on the starter sniper rifle” It’s so dumb even from a lore point totally UNREALISTIC out of all the things it does. For all those in depth tutorials you think it would clearly state you couldn’t remove them EVER. I’m on my first playthrough, I restarted after 4 hours because of all that. I totally understand and agree it is that horrendous of a gameplay design decision, patch if!?!?!? Hilarious that you came back YEARS later to complain again. I read this entire thread you sir are hilarious I legit created an account just to reply. Wasteland 3 is a great game, but sometimes you just need to fix that the devs broke! I mean, if even COVID didn't change my mind, my original viewpoint was clearly the correct one. I see that I posted my thoughts in this very thread, and they have not changed even a little in the 47 months and my two bouts with COVID that have transpired. I had totally forgotten about the lack of ability to remove mods from weapons/armor. Marceror wrote: ↑ August 2nd, 2022, 12:51 pmĬoming back to W元 after a long break.
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